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Text File  |  1998-04-20  |  2KB  |  44 lines

  1. FITini
  2.  
  3. //-----------------------------------------------------
  4. // This is a Turret Object
  5.  
  6. [ObjectClass]
  7. l ObjectTypeNum = 21
  8.  
  9. [ObjectType]
  10. st Name                             = "pop2g"            // Text string giving a descriptive name  (only 8 chars long!!)
  11. l Type                                 = 43                // ID number for this mech type
  12. l Appearance                        = 0x090001d4
  13. l Duration                            = -1                // Lasts forever = -1
  14. l MaxDamage                            = 200                // Number of damage points before BOOM!
  15. l ExplosionObject                    = 695                // Object Class Number of explosion for Mech
  16. l DestroyedObject                    = 101                // Object Class Number of Destroyed shape for Mech
  17. f ExtentRadius                        = 5                    // Extent Radius in Meters
  18. l IconNumber                        = 0
  19.  
  20. [TurretData]
  21. ul DmgLevel                            = 22                // How much damage before BOOM
  22. ul BlownEffectId                    = -1
  23. ul NormalEffectId                    = -1
  24. ul DamageEffectId                    = -1
  25. l LowTemplate        = 0x18000000
  26. l HighTemplate        = 0x00000018
  27. f ExplosionRadius                    = 0.0                // How big is my splash Damage Radius?
  28. f ExplosionDamage                    = 0.0                // How much splash damage do I do?
  29. f Tonnage                            = 20.0                // How much do I weigh (for sensors)
  30. f AttackRadius                        = 375.0                // At what radius do I start trying to attack a target
  31.                                                         // (i.e. When do I popup, start rotating, etc.)
  32.  
  33. l WeaponType                        = 101                // What do I shoot? (AUTOCANNON - IS)
  34.                                                         // This is the number in the first column of the 
  35.                                                         // Compbas file for that weapon
  36.  
  37. l BuildingName                        = 398
  38. f maxTurretYawRate                    = 45                //Degrees per second turret yaws
  39. l BasePixelOffsetX                     = -1               //Where on tile to draw this building.
  40. l BasePixelOffsetY                  = 60                //
  41. l PilotSkill                        = 50
  42.  
  43. FITEnd
  44.